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how to match camera angle ?

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Message 1 of 3
sumit_3dads
441 Views, 2 Replies

how to match camera angle ?

Ok,
So I have a reference image, 

and the one I rendered, If you notice the top part is similar in perspective but the bottom area seems a bit off in my render, how to fix this issue ? Any help is very much appreciated. ๐Ÿ™‚ 

I've attached image and the lamp (3ds max 2023) model as well, 

 

LAMP.jpg

 

 

 

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Message 2 of 3
wernienst
in reply to: sumit_3dads

Unfortunately, there are no rectangle lines or walls in the scene, thus you can't use Max' Perspective Match tools. So there is only Trial and Error.

Create/Activate a Perspective View and rotate it (not the lamp) until the lamp is vertical. Activate Show Safe Frames.

wernienst_0-1723278909089.png

Deactivate all TurboSmooth Modifiers, select all lamp parts and in Object Properties..., check Backface Cull. Change Display mode to Wireframe Override. Deselect all objects. In Viewport Configuration/Background, select Use Files: and load LAMP.jpg.

wernienst_1-1723279418915.png

Now, by using viewport controls and

wernienst_2-1723279455658.png

adjust the view until the lamp fits the background image.

wernienst_3-1723279909920.png

I think it shouldn't be exact. Finally, use Create a Physical Camera From View.

 

Message 3 of 3
sumit_3dads
in reply to: sumit_3dads

Hi, 
After following your guide it worked for me ๐Ÿ™‚  I think this is very close to the end product output I wanted,
After few clicks (zoom + fov) I was able to achieve that view, it's almost 99% accurate to the image.

Thank you for your help, 
I worked out for me. Thanks a lot for your support. ๐Ÿ™‚

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