The modern world of 3d brings us closer to the way things are in the real world more and more. When lighting glass in the photo studio we know that glass photographs better if it's lit from above or behind. It's the same when lighting food. Both benefit from top and back lighting. You can see in the reference by the highlights on the metal that the light is above and mostly behind.
Looking at your render, it appears the light is mostly in front. Some of the best 3d artists I know excel by using lighting techniques that are employed by studio commercial photographers. I don't have Corona but I took your scene and converted it to V-Ray. I used standard V-Ray lights and glass and put light behind and above and was able to achieve something close to what your reference shows. I tweaked the refraction and IOR settings a little to enhace the edges. With a little more time in it I imagine I could get nearly identical results as your reference.
I suggest you try lighting differently, from behind and above. A tiny bit of front fill light might help but keep it as low as you can. I've attached an example of my V-Ray scene so you can see how I set it up.
Edit: Before I trashed the file I played with it a bit more. I lit the Edison bulbs and it even accentuates the effect you are after a little bit more. Good luck.... 🙂
Rob Holmes

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3ds Max (2025-2027), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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