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Cant export edited vertex normals?
Not applicable
02-10-2020
08:52 PM
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Hi, I'm trying to export a character with edited normals as an fbx but they dont get saved into the fbx unless I collapse the edit normals modifier which removes the skinning. obj works, but obviously I cant use obj. although maybe I could skinwrap the re-imported obj but that sounds like making a mountain out of a ant hill. I know max isnt saving the normals with fbx because in unreal the normals are unchanged, same with any other software I import it into including max itself. It seems like Softimage can export an fbx the way I need it but that's not the software I'm trying to use since you can't get it anymore and so on. Any help would be great!