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Maps/materials to Arnold

2 REPLIES 2
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Message 1 of 3
bldpsnmlt
401 Views, 2 Replies

Maps/materials to Arnold

Hello!

Want to redo my textures by only using Arnold materials to benefit from the GPU renderer.

Right now im using composite mapping with uvw unwrap modifier, which did a well job. I´d like to ask for advice on how to build the same setup with Arnold materials. Attached an example save with texture and alpha.

 

Note: Its important for me to have the transition from bitmap to bitmap with channel ids.

 

Thank you in advance

2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: bldpsnmlt

Simply use LayerRGBA:

layerRGBA.PNG

Message 3 of 3
bldpsnmlt
in reply to: Anonymous

Hi and thanks for replying.

Thats what i tried in the first place, but got different results with standard and Arnold materials. Thought there is an other setup needed to accomplish the task.

Eyebrows example:

Upper eyebrows material is standard, lower is Arnold

1.jpg

 

Save and textures attached.

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