Maps/materials to Arnold

Maps/materials to Arnold

bldpsnmlt
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Maps/materials to Arnold

bldpsnmlt
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Hello!

Want to redo my textures by only using Arnold materials to benefit from the GPU renderer.

Right now im using composite mapping with uvw unwrap modifier, which did a well job. I´d like to ask for advice on how to build the same setup with Arnold materials. Attached an example save with texture and alpha.

 

Note: Its important for me to have the transition from bitmap to bitmap with channel ids.

 

Thank you in advance

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Message 2 of 3

Anonymous
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Simply use LayerRGBA:

layerRGBA.PNG

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Message 3 of 3

bldpsnmlt
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Hi and thanks for replying.

Thats what i tried in the first place, but got different results with standard and Arnold materials. Thought there is an other setup needed to accomplish the task.

Eyebrows example:

Upper eyebrows material is standard, lower is Arnold

1.jpg

 

Save and textures attached.

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