Hello!
Want to redo my textures by only using Arnold materials to benefit from the GPU renderer.
Right now im using composite mapping with uvw unwrap modifier, which did a well job. I´d like to ask for advice on how to build the same setup with Arnold materials. Attached an example save with texture and alpha.
Note: Its important for me to have the transition from bitmap to bitmap with channel ids.
Thank you in advance
Hi and thanks for replying.
Thats what i tried in the first place, but got different results with standard and Arnold materials. Thought there is an other setup needed to accomplish the task.
Eyebrows example:
Upper eyebrows material is standard, lower is Arnold
Save and textures attached.
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