Arnold renderings not matching color of texture maps
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I cant seem to get my renderings to match the color of my maps.
I'm redoing a job from some time ago. Back in 2014 when I used Mental Ray (sure miss it). Now I'm using Arnold and struggling with color consistency. I'm hoping this is a simple setting that I'm missing. If anybody can shine some light on this for me I'd get very grateful. Thanks!
Attached are screen shots of what I am seeing. I'm using a very basic Arnold Standard Shader with a very low specular. I've not made any other adjustments. The lighting consist of an environment map that has no color, just a simple studio map and two quad lights. The lighting is a bit hot as I'm trying to get more color out of the render but the blue is just coming in way to dark. It's important that I match the clients blue as closely as possible. Arnold is letting me down yet again.
Frank