I cant seem to get my renderings to match the color of my maps.
I'm redoing a job from some time ago. Back in 2014 when I used Mental Ray (sure miss it). Now I'm using Arnold and struggling with color consistency. I'm hoping this is a simple setting that I'm missing. If anybody can shine some light on this for me I'd get very grateful. Thanks!
Attached are screen shots of what I am seeing. I'm using a very basic Arnold Standard Shader with a very low specular. I've not made any other adjustments. The lighting consist of an environment map that has no color, just a simple studio map and two quad lights. The lighting is a bit hot as I'm trying to get more color out of the render but the blue is just coming in way to dark. It's important that I match the clients blue as closely as possible. Arnold is letting me down yet again.
Frank
I cant seem to get my renderings to match the color of my maps.
I'm redoing a job from some time ago. Back in 2014 when I used Mental Ray (sure miss it). Now I'm using Arnold and struggling with color consistency. I'm hoping this is a simple setting that I'm missing. If anybody can shine some light on this for me I'd get very grateful. Thanks!
Attached are screen shots of what I am seeing. I'm using a very basic Arnold Standard Shader with a very low specular. I've not made any other adjustments. The lighting consist of an environment map that has no color, just a simple studio map and two quad lights. The lighting is a bit hot as I'm trying to get more color out of the render but the blue is just coming in way to dark. It's important that I match the clients blue as closely as possible. Arnold is letting me down yet again.
Frank
Here is the actual map and color...
Here is the actual map and color...
hmm seem attachment didn't make it last time...
hmm seem attachment didn't make it last time...
Well, after a day of banging my head I just realized it's prob gamma... and yes, it would seem that was the problem. Hopefully this will help others with the same problem. Preferences/Gamma and LUT/Enable Gamma/LUT Correction mine is now set to 2.0 and it seems to be producing a render that is quite close color wise to the maps I'm using.
Well, after a day of banging my head I just realized it's prob gamma... and yes, it would seem that was the problem. Hopefully this will help others with the same problem. Preferences/Gamma and LUT/Enable Gamma/LUT Correction mine is now set to 2.0 and it seems to be producing a render that is quite close color wise to the maps I'm using.
A good tip for the future is using the Render Message Window. Those errors and others will appear there.
A good tip for the future is using the Render Message Window. Those errors and others will appear there.
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