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Activeshade missing from viewport

4 REPLIES 4
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Message 1 of 5
brian
1463 Views, 4 Replies

Activeshade missing from viewport

Hello, I've been able to use activeshade in the viewport, but suddenly I can't.  

Target set to Activeshade

Renderer - Arnold

Floating activeshade window works perfectly

There is no option in the viewport pulldown for activeshade

If I got to viewport configuration/layouts, I can change the viewport to activeshade, but this results in a black screen with the pull-down windows normally in that window no longer available.

Latest MaxtoA version

Graphics driver looks correct (and active shade floating works)

Restarted/rebooted, changed screen resolution etc

 

I'm not sure what I hit or did to have the option removed.  

I've included a screen recording with a simple scene.

 

Thanks for any help!

4 REPLIES 4
Message 2 of 5
Anonymous
in reply to: brian

Hi .. 
if you need pulldown for activeshade and change it to perspective again 
apply the same way but in the other windows .. click on [ + ]  ... the same window will appear then change the activeshade to perspective again 🙂 

If you need something else please explain 🙂 

Message 3 of 5
brian
in reply to: Anonymous

This doesn't work. The viewport is already perspective.
Activeshade is not available in any of the viewports under the pull-downs.
I know where it should be, but it isn't.

Message 4 of 5
Anonymous
in reply to: brian

I found it. it's different from 3ds max 2017. I guess you are using 3ds max 2020 like me...

 

It's not under the 2nd (physical  cam) but the third brackets (standard) : [+][physicalCam][standard][default...]

 

Hope it helps.

Message 5 of 5
Anonymous
in reply to: Anonymous

Thank you for this!

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