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Activeshade missing from viewport

brian
Contributor

Activeshade missing from viewport

brian
Contributor
Contributor

Hello, I've been able to use activeshade in the viewport, but suddenly I can't.  

Target set to Activeshade

Renderer - Arnold

Floating activeshade window works perfectly

There is no option in the viewport pulldown for activeshade

If I got to viewport configuration/layouts, I can change the viewport to activeshade, but this results in a black screen with the pull-down windows normally in that window no longer available.

Latest MaxtoA version

Graphics driver looks correct (and active shade floating works)

Restarted/rebooted, changed screen resolution etc

 

I'm not sure what I hit or did to have the option removed.  

I've included a screen recording with a simple scene.

 

Thanks for any help!

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Anonymous
Not applicable

Hi .. 
if you need pulldown for activeshade and change it to perspective again 
apply the same way but in the other windows .. click on [ + ]  ... the same window will appear then change the activeshade to perspective again 🙂 

If you need something else please explain 🙂 

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brian
Contributor
Contributor
This doesn't work. The viewport is already perspective.
Activeshade is not available in any of the viewports under the pull-downs.
I know where it should be, but it isn't.

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Anonymous
Not applicable

I found it. it's different from 3ds max 2017. I guess you are using 3ds max 2020 like me...

 

It's not under the 2nd (physical  cam) but the third brackets (standard) : [+][physicalCam][standard][default...]

 

Hope it helps.

Anonymous
Not applicable
Thank you for this!
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