Message 1 of 7
3dsmax 2018 - arnold how to get multi tiles working?

Not applicable
03-24-2018
01:28 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
hi, im trying to use arnold to render objects that have multiple uv tiles, *like u0,v0, u1,v1 etc, but im not being able to find a good solution for this, and seems like the multitile map is not compatible with arnold. Anyone can shed some light on this, on how i can have different textures for the different uv tiles?
and the second issue i have, is when i have a arnold light, my whole viewport turns to white. ( i thought it was the camera exposure, but no).
please help/
thank you!