Hi,
Apologies if this has been asked before, I couldn't find anything.
Basically I'm after something akin to context expressions, i.e. "with anim off" etc. where a scope in maxscript can start and _end_ a functionality, e.g. the usage of logging, etc.
I couldn't find anything in the docs that points towards context expressions being creatable, so I started looking into whether I could hook into the marking up of "Value" objects for garbage collection, but the memory handling seems to be omitted from the public headers.
Any hint at how I could catch the end of a scope or create a custom traceable scope?
I hope this makes sense when reading. 😉
Thanks!
Yes, sorry, it wasn't obvious to me whether there was a further subcategorisation of 3DSMax programming? I'd expect this to be at SDK level, although happy for solutions in any API.
Thanks!
I understand correctly that you want to write your own custom context using c++ MAX SDK and expose it to the MXS?
Yes, or catching the mark-up of a variable for Max's garbage collection when a local scope ends.
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