Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

Morning, Copying stuff

Morning, Copying stuff

Cgillblack
Contributor Contributor
249 Views
1 Reply
Message 1 of 2

Morning, Copying stuff

Cgillblack
Contributor
Contributor
So basically want to make a basic script to make a single chain of bones into an ik/fk switch rig. so I just want to know how to copy a set of selected bones and keep all the parent links.

or would it be easier just to construct new bones from the positions of the selected bones, do i even really need bones? could i just constrain the bind skeleton to point helpers?

thank you for any help
0 Likes
250 Views
1 Reply
Reply (1)
Message 2 of 2

Steve_Curley
Mentor
Mentor
For copying take a look at maxOps.cloneNodes.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

0 Likes