3Ds Max Viewport performance / Chrashing

3Ds Max Viewport performance / Chrashing

Anonymous
Not applicable
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Message 1 of 3

3Ds Max Viewport performance / Chrashing

Anonymous
Not applicable

Hello to everybody.

 

  Currently i'm working on a high poly 3d model. It's about 71 Million polygons.

The file size of scene is 8 gB. The saving and autobacking is taking lots of time, i'm okay with that. But whenever i want to attach some objects, (or anything else when working) viewport locking itself. And every 30 mins, scene is going to chrash. 

"Display objects as box" and changing basic viewport settings - does'nt work, the problem is still exist

 

By the way i can't use 'V-Ray mesh export' i'm not able to use that because of my work

 

How can i incrase my program performance? I'm waiting your help asap. Thanks a lot.

 

PC Specs;

MSI GeForce GTX 1070Ti

G-Skill Ram 32 gB

340 gB SSD Memory

CPU : i7-7700K

 

 

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Swordslayer
Advisor
Advisor

With a scene and polycounts this big, 32 GB RAM is pretty low... Since you say you're attaching objects, copies of them are kept in the undo stack, maybe try setting undo levels to one step only?

Message 3 of 3

Anonymous
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This solution helped a little bit, but the problem is still going on. Thank you so much for your time anyway. Heart

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