Hi everyone,
A friend wants to make a 3D model of a car,but sadly there are no blueprints for it. He found a program called Autodesk Imagemodeler,in which he calibrated the cameras correctly. He exported the scene to 3DS Max,but he does not know how to set it up and start modelling. Can anybody give an answer to that problem? Thanks!
hope this help:
http://www.scriptspot.com/3ds-max/scripts/blueprint-manager-create-reference-image-planes-for-modeli...
Ronel Katigbak Pabico
3D Generalist / Animator / Renderer/ Graphics Designer
Autodesk Student Ambassador Platinum
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sorry about the link, its closed already. anyhow, i managed to keep it on my file.
it stated to run in 3ds max 2010, but it works even in higher version.
good luck!
in case you dont want to use a script...this video will guide you in setting up blue print in 3ds max
https://www.youtube.com/watch?v=ljiE7URTnDc
Ronel Katigbak Pabico
3D Generalist / Animator / Renderer/ Graphics Designer
Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs
This technique does not contain imagemodeler or photos,but blueprints,which are 2D plans. My question is about Imagemodeler and 3DS Max,something like this :
https://www.youtube.com/watch?v=yAyFinUKFgQ
I cannot understand how he sets up the scenery to make the splines. It's all I need to know.
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