Hey, I am trying to use bevel profile on a deformed spline (created from border selection on a deformed terrain).
No matter the amount of "keep lines from crossing" it's glitching out as shown below
Here is the "clean" result, but only achieveable using a flattened spline - which wouldn't work for the project
..and here is the actual expected result, but is made with a flattened spline just to show the general idea
The reason I need to use Bevel Profile is that it stitches overlapping edges - something that isn't possible with Sweep or Loft.
My backup plan is extruding from within Edge sub-object level, but that is both manually intensive and also prone to the same intersecting issues.
I have tried skinning to a flattened spline, with the original deformed spline as morph target but, this creates poor results around the bottom and is also fairly slow at computing.
Hoping someone could help out with this! 😦
Thor Nielsen
3D GeneralistSolved! Go to Solution.
Solved by thor98_. Go to Solution.
🙂I have decided to work around this issue by:
Thor Nielsen
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