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Problem with grid disappearing???

19 REPLIES 19
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Message 1 of 20
Anonymous
11059 Views, 19 Replies

Problem with grid disappearing???

Hi,

I'm having a bit of a random problem with the home grid disappearing.

It seems to happen randomly in random viewports, and the only way I can get it back is to create an object (any will do, line, box, sphere, whatever). When I create a new object the grid appears, and if I then delete that object, the grid disappears again???
I've checked all the grid settings etc, and it all should be ok. I've also upgraded to the latest service packs.

Is there anything I'm doing to make this happen? It's getting a little irritating to model without the grid showing. I'm wasting a lot of time trying to get my grids back.
19 REPLIES 19
Message 2 of 20
Anonymous
in reply to: Anonymous

Hmm, I seem to have narrowed the problem down to a particular layer.
For some reason, the grid visibility seems to b tied to the layer visibility, so when I turn that layer off, the grids in two viewports disappear.

Any ideas on how I can stop this from happening?
Message 3 of 20
Anonymous
in reply to: Anonymous

I'm not best suited to answer this question but do you press the G key on keyboard or have you customized your UI keys differently so that you click something to make your grid go on and off ?
Message 4 of 20
Anonymous
in reply to: Anonymous

It's amazing that it's 2016 and this bug STILL exists.

Message 5 of 20
Anonymous
in reply to: Anonymous

Not as amazing as its existence in 2018!

Message 6 of 20
miledrizk
in reply to: Anonymous

Hi,

 

One possibility, is that your graphic driver needs updating,

 

It Can be something else but lets try this:

 

1- Go to Customize menu, Preferences, Viewports Tab

2- Click Choose driver, a dialog box will open

3- If it's set to the topmost option(recommended), try choosing the one below it

4- Restart 3DS Max

5- In case it didn't work try the third one, and always restart Max. You can keep trying downward.

 

Note: when you open this Driver Selection dialog, and in Case you're not using already the topmost option(recommended),

Then choose it and restart.

 

Now if all of these options didn't work, then choose the default, recommended one, restart max.

the problem might be elsewhere.

 

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk
Message 7 of 20
Anonymous
in reply to: miledrizk

I googled long hours and finally I've found the solution 🙂
Thank you, thank you 🙂

Message 8 of 20
Anonymous
in reply to: Anonymous

What is the work around for this problem?

It still exists in max 2019. 

The amount of bugs we have to deal with on a daily basis is becoming annoying.

Message 9 of 20
Anonymous
in reply to: Anonymous

Did you found a solution other then making a new scene and merging all assets? 

Message 10 of 20
Anonymous
in reply to: Anonymous

So I've discovered the main cause of this .The issue largely stems if you have objects whose pivots are arbitrarily "too far" from origin (0,0,0). The trick can be to either move your object back to origin for working on it, or if that isn't possible  to create a cube or other primitive at origin to force the grid to (temporarily) reappear in all viewports. 

Message 11 of 20
Anonymous
in reply to: Anonymous

I managed to fix an issue with the perspective viewport's grid disappearing in Max 2016.  I did:

Tools -> Grid and Snaps -> Grid and Snap Settings -> Home Grid -> and unchecked "Inhibit perspective view grid resize"

Message 12 of 20
Anonymous
in reply to: Anonymous

2020 this bug still here. Max is a very stable in its bugs)))

I found 2 ways to fix this

1 - Merging model in new clean scene (I always modelling assets in separate temp scenes and only then finish import models to main project scene)

2 - Drawing simple shape in viewport with missing grid

Message 13 of 20
philQGQMZ
in reply to: Anonymous

14 years after the original post... still does it. This is never getting fixed is it

Message 14 of 20
marek_picheta
in reply to: Anonymous

Max 2023 and still extremely annoying. I have no words for you Autodesk. They just dont care. Awful company, just awful.

Message 15 of 20
torresvanegasv
in reply to: Anonymous

Anyone solved this 2023 and still happening and cant find how to fix 

Message 16 of 20
simon_kvien
in reply to: Anonymous

2024 checking in. Bug still exists lmao. I literally just want the grid to still be visible when I zoom out, despite having no objects in the scene.

Message 17 of 20
Anonymous
in reply to: simon_kvien

Hahahahaha this bug will never go away, will it?
Message 18 of 20
marek_picheta
in reply to: Anonymous

Probably never - they just don't care. I think the only way to fix it is to finally switch to blender. And to kinda fix it, you guys just need to keep your models as close to the 0 origin as possible.

Message 19 of 20
AmA117
in reply to: marek_picheta

Man, this is the first time using Max that I've encountered this incredibly stupid bug. I never worked with large files back then but it's appeared now apparently since this time there are large files. So following what you and some have said, the only work around "solution" really is to make a stupid box and place it at 0,0,0 so that some of the ortho views don't lose their grids. What the heck guys, 15 years of this bug? Is there a competition going on between Adobe and Autodesk on who can keep stringing a dumb bug along to annoy their users across decades? This dumb bug cost me half an hour of trying to figure out what to do and searching online for answers. What a way to kill productivity man.

Message 20 of 20
jibijib
in reply to: Anonymous

I've never had or seen this before, I've used Max everyday since 1999! I wonder if it's graphics card related?

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