This is something I need all the time and I have not found any easy way to do this in Max. Can someone help?Extend face (software: FormZ)
I cannot think of an easy way but here's my first try.
With snaps set to Edge/segment create a line along each edge that want extruded (red lines). Now move these lines along their edge and then create create a closed line between the 4 line ends (blue line). The closed spline can then be extruded to the correct thickness and unioned.
Not simple but it works. A simple script could simplify this process a bit.
I created the following simple script to simplify the process I outline above.
Run the script after creating the 4 vertex red line to get the closed green line.
-- A 4 vertex colde spline is create from a selected 4 vertex spline such that -- a new vertex is create in line with vertices 1 & 2 (e5) and 3 & 4 (e6). -- The distance from e2 to e5 = e1 to e2. -- L. Minardi 1/11/2019 -- for spl in selection where classof spl == line do ( s=1 e1 = getKnotPoint spl s 1 e2 = getKnotPoint spl s 2 e3 = getKnotPoint spl s 3 e4 = getKnotPoint spl s 4 v12 = e2-e1 -- vector from vertex 1 to 2 vlen = length(v12) v12u = v12/vlen -- unit vector e5 = e2 + v12u*vlen v43 = e3-e4 v43u = v43/vlen -- unit vector e6 = e3 + v43u*vlen local sp = splineShape() addnewSpline sp addKnot sp 1 #corner #line e2 addKnot sp 1 #corner #line e5 addKnot sp 1 #corner #line e6 addKnot sp 1 #corner #line e3 close sp 1 updateShape sp select sp )
A little explanation on Video...
Thank you very much for the reply.
I was hoping for something that did not involve so many clicks as this is a repeating task in some of my projects.
Thank you very much for the reply and the time you took to explain your solutions.
I have been using the quickslice tool in almost the same manner as you described, but I was hoping for something that did not involve so many clicks as this is a repeating task in some of my projects.
Hey,
may I ask you first for what you need this "all the time"?
Because to me it doesn´t seem to be something many modelers would use all the time.
Also I would like to know if your final result should be connected or be 2 different objects/elements?
Here a video about the solutions I would use. Hope it helps:
https://drive.google.com/file/d/1epaMC1_yJLQweqCvjj9yZK5qYzf2uXdj/view?usp=sharing
About a mistake in the video: It´s transformation coordinate center of course and not system
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