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Why did the work on Max Fluids stop?

Why did the work on Max Fluids stop?

The idea of introducing Fluids in 3ds Max is marked as implemented, but this is a mistake.

What is now available is only a part of the functionality requested by people.

- Max Fluids has bugs that have been present from the very beginning and still have not been fixed.

- Exporting the calculation results is difficult, especially for foam and splashes.

- Setting up the liquid is complicated by the lack of the simplest actions. For example, turn on/off the source.

- A mixture of several liquids with different parameters is a shamanic dance. And the result can only be seen on the render. How can this be transferred between different renderers or programs?

- The big problem now is to show the wetness of the surface. I would like an automated process.

- We need an algorithm to optimize the exported results. So that the size of the transmitted data can be adjusted.

1 Comment
igr6A6M7J
Explorer

There is another problem. There is no interaction of the liquid on other objects. Alternatively, you can solve this by transferring data from the simulation to the particle system. (PFlow, TyFlow)

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