The idea of introducing Fluids in 3ds Max is marked as implemented, but this is a mistake.
What is now available is only a part of the functionality requested by people.
- Max Fluids has bugs that have been present from the very beginning and still have not been fixed.
- Exporting the calculation results is difficult, especially for foam and splashes.
- Setting up the liquid is complicated by the lack of the simplest actions. For example, turn on/off the source.
- A mixture of several liquids with different parameters is a shamanic dance. And the result can only be seen on the render. How can this be transferred between different renderers or programs?
- The big problem now is to show the wetness of the surface. I would like an automated process.
- We need an algorithm to optimize the exported results. So that the size of the transmitted data can be adjusted.