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EditPoly Meets FFD

EditPoly Meets FFD

Hear me out on this one: Freeform Deformation controls built into modifiers like EditPoly and EditMesh.

 

I mean, why not? I hate adding modifiers just to select a new set of verts, then add yet another FFD modifier, and now the stack is huge and hard to navigate for no good reason.

All you'd need to add is a "Done" button for when you're finished with your FFD operation...or even just clicking a new function in the modifier could deactivate any FFD functions, leaving the modification in place.

 

You have NO idea just how bleeping, censored, unprintably much this would simplify my modeling efforts. I mean, we're talking qualify-of-life out the wazoo.

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