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PBR Viewport Shader/Environment

PBR Viewport Shader/Environment

Unfortunately, when Nitrous was introduced it effectively 'broke' the 2 best viewport shaders available - 3pointshader and Xiolul - for displaying real-time/game assets.

 

I would like to see a native Nitrous shader aimed squarely at UE4/Unity look-dev(similar to what Modo recently introduced) Possibly a real-time environment mode in the viewport with .HDR lighting. And whereas the above mentioned shaders were previous-gen tech(diffuse/Spec) this would obviously be built for metal/rough PBR

 

I realise this can be set up using ShaderFX/Stingray but I find the SFX results to be pretty terrible.

 

 

68 条评论
Lunaley
Participant

That´s so amazing to read!! Thanks a lot Autodesk!! ❤️ Can´t wait to see the improved viewport live in action!

hmm , lets hope we dont have to wait another year or so

Anonymous
不适用

@Kranos_Orphydian we don't...... 🙂

 

Thanks Zap and all the team for all the great work on this. It's going to make a LOT of users very happy. I've been banging the drum on this and mikkt for a long time and it's great to see it all coming together.

there arent Accepted ideas with this status for an year or so ?

brentscannell
Autodesk

I'm pretty sure there was as well, however I went through a pass of merging a few similar ideas together and I think maybe the status got reset during that process.

joeaf9321
Enthusiast

@brentscannellI think he refers to the slow implementation of ideas with similar status. Hope that won't happen with this one.

markus
Advocate

I would also like to see viewport blending of PBR materials like if you create two or more materials using texture channel 1 you could paint a mask in channel 2 for blending the materials. This is possible in game engines like Unreal, and in Blender EEVEE, but I don't think it is currently possible in 3dsmax's viewport (correct me if I'm wrong). This would be a huge benefit for creating environments.

shawnolson
Autodesk
状态已更改为: Implemented

Now available with the OSL HDRI Environment and HDRI Lights maps. Use them in the environment map.

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