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Insert Animation Key without deforming curve (just like in Maya)

Insert Animation Key without deforming curve (just like in Maya)

It's strange that this function doesn't come with 3DSMAx by default. It is a quite important tool for animators.

In Maya this functions is completely integrated and is called "Insert" key, by right clicking on the curve editor. 

 

Hope others share my view, thanks 

3 Comments
dswahn
Advocate

If you use Spline as default keyframe tangent type created keyframes will preserve the curvature.

johnedu499
Participant

@dswahn Thank you for sharing your knowledge. URock!

ldotchopz7FPNL
Advocate

Can someone explain this more? i don't understand how you're doing this

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