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Implement Color Management in 3ds Max - support for ICC, LUTs etc.

Implement Color Management in 3ds Max - support for ICC, LUTs etc.

Max is the only 3d application that isn't color managed, it actually is surpassed by simple free image viewers when it comes to displaying colors.

 

Whether we work for print, game or video/film/vfx, in 99% of our work the final result is a pixel or a textured model, viewed or displayed on a variety of devices. Not being able to use color profiles and LUTs in order to judge colors early in the work process is absolutely unacceptable in the year 2017.

 

Color profiles - we need per-scene color profile settings that will globally apply for color swatches, maps (procedurals+bitmaps), viewers (Viewports, Unwrap Editor, Bitmap Viewer, Preview etc.), the VFB and file render output, with options to override global profile for individual bitmaps for maximum flexibility.

 

LUTs - we need a way to apply LUTs to bitmaps (single and sequences), image viewers, the Preview, the VFB and file render output. Also, we need a way to quickly manage LUTs from different places on the disk by creating LUT libraries, quick LUT preview/compare in the VFB without re-rendering.

 

In order to be actually usable, Max should support for ALL industry standard files, not just Autodesk's CM solutions. Also, color profiles and LUTs used in a Max file should be included in the file for proper interop.

44 Comments
pokoy
Advocate

For all those who care - I had a strange dream last night, that maybe, just maybe, NOW is the right time to join beta to discuss and participate in shaping this. Or, if you are a beta member already, maybe log in and share your opinion.

If you care about this, don't let your voice be unheard.

Those dreams sometimes...

 

Also, it looks like some clarification is needed:

- ICC is about color management. This is needed and critical for your devices to display colors correctly when you are working in a calibrated color manages workflow. Without ICC support, Max will display different results on different displays and will display colors always at the full gamut of your display device.

- LUTs are about transforming image data and look/grading. LUT support alone won't do what ICC does - that is,  your frame buffer might have a LUT applied but it will still not look correctly (in terms of predictable color-proof display) even if your display is calibrated.

- Filmic/Aces is about tone mapping HDR render output. It will make your render output look more natural. Again, not the same as (ICC) color management.

 

Please keep this in mind when discussing these requests. It's important to know the difference and what each of them does.

Fahad_ALAsmari
Advocate

We need ACES for Arnold yes I'm not a V-Ray user 3ds Max must have it's own built-in color management.

tatprod
Contributor

+1 from here. 

We are moving to work with ACEScg under Vray and controlling the viewport IPR is not possible for the moment.

 

https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/1159096-aces-not-...

 

thanks !

shawnolson
Autodesk
Status changed to: Implemented

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