The Game exporter is very valuable for us.
But it has some areas where it could be improved.
I will try to outline them here.
- Better way to define what is being exported
- As it is now you can do ALL, Selection and Object set. I see no use for the first two, but the last is a decent idea... But
- "Object set" is a little clumsy to work with. Building a scene over days, weeks and adding new objects you have to ALWAYS, AGAIN and AGAIN add the objects to the object set. An improvement could be:
- Export by layer (and sublayer)
- You could just keep adding objects to the working layer move them to an used layer to ignore them and sort them in sub layers.
- This way you could skip the step where you would have to add the objects to a selection set.
- Export by Hierarchy (including child objects)
- Select a top node to export it plus all children
- more or less the same as layers.
- You would just have to link nodes in a proper hierarchy.
- Have export settings embedded in the max file so they are loaded when you load the max file.
- 99.9% of the time an export setting is tightly connected to a specific scene.
- It is OK to be able to save settings to disk, but most often you dont need those export settings somewhere else.
- I feel dumb when I have to load export settings again and again.
- A max scene could easily have 10 different export settings in it. Very tedious to load them every time you load the max file.
- All file I/O dialogs should be the good old max open/save dialog. It has good shortcuts to resent file paths
That's it for now
Hope it makes sense.
Stephen