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Force Cloth to use GPU

Force Cloth to use GPU

It would be beneficial to force the Cloth to use GPU since the simulation framework generally supports SIMT (single instruction multiple threads). At least I think that the Cloth algorithm uses a single instruction on multiple data which is good for many core GPUs.

4 Comments
electrotoast_old
Community Manager
Status changed to: Future Consideration
 
Diffus3d
Advisor

Interesting idea.

markus
Advocate

I don't have a preference for GPU vs CPU. I think Marvellous Designer uses CPU and it's superfast. The thing that really makes it nice though is the ability to change the resolution of the particles/remesh your cloth after simulating first in low res. The high res can then be resimultated from the starting point of the low res, meaning you can manipulate the cloth in real time with low res first. 

nothing on this ?

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