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Dynamic shading of overlapped faces in UVW Editor

Dynamic shading of overlapped faces in UVW Editor

Many other softwares have option to shade/display (in realtime) overlapped poligons in UV Editor and lack of this function in 3ds Max is really painful because this option can really increase comfort and performance of UV Unwrapping. If even Maya has this function, so why not 3ds Max ?

 

Please, vote up this idea.

Thanks

 

overlap.PNGoverlap2.png

1 Comment
electrotoast_old
Community Manager
Status changed to: Future Consideration
 

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