Fluids are great, nice interface, but to be used in production we need more information displayed:
-A console with information on whats going on will be great. To know if its calculating deflectors, what step is calculating, if its saving the prt or the cache, etc...
-Its totally needed a way to display the voxelization of our deflectors. Right now I dont know if the sdf of the deflector is well created or not, because there is no way to see it, it has enough resolution? it is following deformation? it has some problems and is not calculated as it should? A viewport representation will solve all this problems.
Im pretty sure we can come with much more ideas.