
It's a good thing that one can fit UV spaces to non-quadratic textures, and the addition of a proper axis gizmo is really great. But using non-quadratic textures also squeezes the gizmo to unmanageable proportions. This needs to be fixed, the gizmo should always have a 1:1 aspect just like using non-quadratic render settings doesn't squeeze the transform gizmo in the viewport.