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Fix Unwrap Freeform Gizmo when using non-quadratic texture background

Fix Unwrap Freeform Gizmo when using non-quadratic texture background

squeezed_gizmo.PNG

 

It's a good thing that one can fit UV spaces to non-quadratic textures, and the addition of a proper axis gizmo is really great. But using non-quadratic textures also squeezes the gizmo to unmanageable proportions. This needs to be fixed, the gizmo should always have a 1:1 aspect just like using non-quadratic render settings doesn't squeeze the transform gizmo in the viewport.

3 Comments
Kelly_Michels
Alumni
Status changed to: Archived

@Anonymous - This is more of a defect than a Idea request.  

 

Please log this here: http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax

 

If you email me once it's logged I will take a look myself.

 

Kelly Michels
3ds Max Senior QA
3ds Max Beta Manager
MEI Division Beta Administrator
[email protected]
Autodesk, Inc

Anonymous
Not applicable

Thank you ads_michelk, will do.

Kelly_Michels
Alumni

@Anonymous,

 

I checked into this and it is already a work-in-progress, the defect ID in our tracking system is: MAXX-31137.  I don't have a more complete timeline right now but we are looking into it.

 

Kelly Michels
3ds Max Senior QA
3ds Max Beta Manager
MEI Division Beta Administrator
[email protected]
Autodesk, Inc

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