We have different modifiers for add detail to geometry, but none of them is independent to the actual trigonometry.
In max there is already some implementations of delaunay, garmentmarker for example uses it. But we need a delaunay triangulation as a modifier for 3d objects, to create nice without artifacts upres. So far the only plugin I see using delaunay is rayfire with his asperity. With delaunay as a modifier, using datachannels and build in mcg we will be able to do all what asperity do using the modifier stack.