Dynamic behavior of meshes is a fantastic function in 3ds Max. For example, if I build up a mesh model, and in the end I apply a chamfer modifier on it, I can modify the base model, and the chamfered model changes with it.
However, if I try to do the same with a spline, the chamfering breaks the dynamic behavior of the spline, and if I modify the original spline, the chamfered spline does not change, its vertices have baked coordinates.
It would be very nice, if the splines in 3ds max would be as dynamic as the mesh objects.
Even better would be, if meshes and splines could have dynamic connections. For example, detaching Mesh Edges to become Splines wouldn't be a single operation, but the detached spline could be a reference of the mesh. So modifying the mesh would affect the spline itself.
Best regards,
Gabor