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Fillet of Edit spline modifier won't update on changes of objectbase

Fillet of Edit spline modifier won't update on changes of objectbase

One of the major problems in 3Ds MAX there are multi standard for same issues in different places. for example edit spline modifier on top of editable spline object, didn't act like edit poly modifier on an editable poly object. for better explanation of this problem, I got it on the type...

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9 Comments
michael_spaw
Autodesk

I would report this as a defect.

 

Thanks

 

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

aslantamjidi
Advocate
thanks for your replay. by the way this issue in edit spline is not limited just with fillet, this is same on Chamfer, refine and all newly created vertex on segments by edit spline modifier.
michael_spaw
Autodesk

Ive passed this along to QA to take a look at. Thanks for your catch.

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

Kelly_Michels
Autodesk
Status changed to: Archived

Yes, please log this here:

 

http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax

 

Kelly Michels
kelly.michels@autodesk.com
Senior 3ds Max QA / Beta Manager
DLP Division Beta Manager

aslantamjidi
Advocate
Done

has this been addressed already ?

peter.sherrill
Contributor

This is a major issue that has been ongoing for a LONG time. It really impacts my workflow. I hope there is a resolution to this in an update soon.

aslantamjidi
Advocate

@Kranos_OrphydianNo they replayed me after 2 years(after I ask it again!) that this BUG is need to be really hard work to done... I think nobody in Autodesk works hard engulf.

aslantamjidi
Advocate

@Kranos_Orphydiantake a look at this Link

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