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its these low level modeling functionalities and tools shipped by default with Max that also separate it from the bunch. They have so much potential if they continue to be enhanced and brought a bit more upfront. Generate topology is another one that has so much potential.
Indeed, that is why I switched to Max. Max has a lot of very useful modeling tools and huge potential, but they don't always keep them in working condition or up to date. Like with Loop Tools' Circle function not working like it should: Solved: Loop Tools: Circle, misbehaving? - Autodesk Community - 3ds Max
I always finished a pretty much complete, detailed and illustrated suggestions for the circle command. I will look to that bug and include it ad well. Im looking at the Maya circularixe command. If you have ideas that go beyond that pls let me know.