Why extrude, lathe, lattice modifiers often screw up normals? is there a way to fix this?
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Hello.
My first experience with 3DS MAX was back in 1998, when there was MAX2 version available. These modifiers had mentioned issues quite often. My initial thoughts were "Oh ok, technology is not mature yet, they will fix it some day". Today, after 24 years, these issues are still there?
Simple extrude operation, but it flipped some normals, and there is no easy way to fix it! Have to convert it to editable mesh, enable xview, and manually select and correct all faces. Why?
I'm attaching both screenshot and sample .max file, to showcase the issue. This is a simple stack of circles on a plane, which I want to extrude, but as you can see, extrude decided that some of faces should be reversed 😞
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