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hi there,
since the last release Pflows from older Max files don´t work anymore.
A common workaround is to remove the original Global event ( I actually don´t know what its called...) add an empty, connect that to the first event and add any global operators like cache disk or material back in.
This works SOME times, but sometimes it als seems to fail for no reason.
Quite often I get visual feedback in the viewport and then nothing in the render.
This is, as you might imagine, not only annoying and tedious, especially with lots of Pflows in a scene, but in case of messed up renders als quite a show stopper, so please please please fix this in the next point update!
Solved! Go to Solution.