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Model texture glitching out when in camera view

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Message 1 of 4
darrengan
202 Views, 3 Replies

Model texture glitching out when in camera view

As seen in this short clip, whenever I'm in camera mode, the texture appears to be glitched out, but when I'm in perspective/orthographic mode, the texture appears fine?

3 REPLIES 3
Message 2 of 4
darawork
in reply to: darrengan

Hi, 
This is pretty much normal behaviour here, but can be caused by a few things;
#1 Coplaner faces (separate elements but sharing, or very nearly sharing the same Z height)
#2 Double sided materials
#3 Model is far away from the scene origin point (0,0,0)
#4 Underpowered, or non supported or outdated graphics driver/card
#5 Incorrect system units resulting in inherent inaccuracies
#6 General unexplainable Max style glitching

One thing you can do to prevent this happening is to turn on camera clipping and move the bottom slider down slightly: 

darawork_0-1678881605759.png

 



Regards,

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

Message 3 of 4
darrengan
in reply to: darawork

How do I find scene origin point?
Do I just select model, move, then set coordinates at the bottom bar to 0,0,0?
Message 4 of 4
darawork
in reply to: darrengan

Hi, what I would do in that situation would be;
#1 Zoom extents
#2 Select your entire model
#3 Menu -> Group (Create a group name)

#4 With the Group selected, then type 0,0,0 into the transform type-in (or just right-click the spinner buttons).

#5 Once the group is centered you can select it and ungroup again.

You can see the grid centre origin by pressing [G] on the keyboard.

Regards,

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

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