As seen in this short clip, whenever I'm in camera mode, the texture appears to be glitched out, but when I'm in perspective/orthographic mode, the texture appears fine?
Hi,
This is pretty much normal behaviour here, but can be caused by a few things;
#1 Coplaner faces (separate elements but sharing, or very nearly sharing the same Z height)
#2 Double sided materials
#3 Model is far away from the scene origin point (0,0,0)
#4 Underpowered, or non supported or outdated graphics driver/card
#5 Incorrect system units resulting in inherent inaccuracies
#6 General unexplainable Max style glitching
One thing you can do to prevent this happening is to turn on camera clipping and move the bottom slider down slightly:
Regards,
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760
Hi, what I would do in that situation would be;
#1 Zoom extents
#2 Select your entire model
#3 Menu -> Group (Create a group name)
#4 With the Group selected, then type 0,0,0 into the transform type-in (or just right-click the spinner buttons).
#5 Once the group is centered you can select it and ungroup again.
You can see the grid centre origin by pressing [G] on the keyboard.
Regards,
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760
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