I created a 3d Character model in Make Human and imported in 3dsmax for animating but i can barely see my character with these boxes
so how do i remove these boxes ??
Solved! Go to Solution.
Solved by Alfred.DeFlaminis. Go to Solution.
There are two types of such brackets in 3ds max
The first type is Selection brackets. Until max 2017 their controls were in viewport [+] -> configure viewports -> visual style -> selection brackets checkbox
The second are an animation brackets which indicates existing keyframe in current frame. Find their controls in menu -> customize -> preferences -> animation -> key bracket display. You can try setting it to 'None'.
Hello @Anonymous and welcome to the community,
@Anonymous has a great post with good information. You can also press "J" to turn off those bounding boxes.
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
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In 3DS Max 2020, this hotkey has been changed to Ctrl + J.
Why? For years it was just J. I had to google what the name of it was, then hunt it down in the keyboard list because the same hotkey that was used for years suddenly changed to a different one. Total waste of time....
@Jixal wrote:In 3DS Max 2020, this hotkey has been changed to Ctrl + J.
Why? For years it was just J. I had to google what the name of it was, then hunt it down in the keyboard list because the same hotkey that was used for years suddenly changed to a different one. Total waste of time....
Amen. There are many similar examples of needles changes to UI and or shortcuts.
I have had a similar issue with importing FBX models from Blender to Max then seeing this god awful amount of boxes drawn on every dummy/bone on my models. By following what Pavel stated:
The second are an animation brackets which indicates existing keyframe in current frame. Find their controls in menu -> customize -> preferences -> animation -> key bracket display. You can try setting it to 'None'.
I was able to hide the stupid things and get to work. Spasiba, Pavel!
Halow sir. How to fix when i import model only 1 animation is showing instead of 3
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