I've tried unsucessfully to change the UI scheme of 2017 to resemble something I'm used to working in. Posted are screen shots from 2014 & 2017. Is this as close as I can hope to get? Exporting & importing UI theme did not seem to work. Thank you for any insight.
Solved! Go to Solution.
Zaluski, you have way more patience than I do. I'm glad you've done it, but I'd much rather AD did it. The problem, as will often be the case in this sort of thing, is that the elephant won't do anything if the mice have already done the work.
That said, don't stop. 😄
Kris.
Sorry for my last post. I should not to have write this. It was really late. Working with icons during last week was very exciting for me, but has tired me out and I didn't saw some formal aspects of what I did.
Thanks for edition by Discussion_Admin. Now my previous post (especially second sentence) has no sense, so let's say it could look like that:
"I have tried with large version of icons (for high resolution monitors) and I know how to do it but I'm not sure if it is necessary? If you think that it is good idea to do this kind (or other) of set of icons, let me know and I will explain how to do this."
Best regards
You have a great year too @Anonymous and everyone else! Happy New Year!
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
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@Anonymous.DeFlaminis , directly related to these overall UI issue, but apparently not changeable. Took me a while to figure out why I was constantly making the mistake of not realizing an edit poly (or any modifier) sub object is selected, and clicking around trying to get max to respond. In the UI, "modifier selection" highlight used behave this way, using Edit Poly as an example (pictured in the attached):
If you select the edit poly modifier in the stack, it has a solid highlight.
If you open the sub-object rollout, whatever sub mode you have selected has a solid highlight.
If you have a sub mode selected, but the rollout isn't open, the edit poly modifier has the solid highlight (plus the highlight in the modifier rollouts)
When the object was selected, but no sub-object was selected, the top modifier was highlighted in a different color.
Now, in that same scenario, if the sub rollout is collapsed, the edit poly modifier is still highlighted, but it's just a border that is incredibly easy to miss, especially in the peripheral vision. When the sub-object isn't selected, the top stack is highlighed like I would expect it to be the reverse. I'm wasting at least 2-3 minutes an hour not realizing I didn't deselect sub mode, and it's driving me even more batty than the remaining unchanged icons....
As you can see in teh attached, it is REALLY hard to see that the edit poly is selected; this is even more the case when the selection rollout isn't open, or in a modifier like symmetry, which doesn't show in the rollouts that the mirror axis is selected.
<Kris tears out his hair> I'm hoping there's a place one can change this that I'm just missing. You can change the color in Customize UI>Colors>General UI Colors> modify selection, but not how the fill operates.
Hello @kris,
This is a bug, I have just documented it and logged it. The subobject color is being used for the mod selection color and the subobject color itself doesn't work. Thanks for pointing it out. I can confirm this is unintended behavior.
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
Thanks, @Alfred.DeFlaminis!
Hopefully the change comes out quickly, versus the bugs I have logged from R4. 🙂
Kris.
Little update of icons for 3ds max 2017. This is time for Slate Material Editor.
As in the case of scene explorer there is the problem with icons for Select Objects from Slate material Editor -> Select by Material.
Function CustomControlsOptions.PrintIconPaths=true did not work.
I unified Display Alpha Channel and Monochrome icons
Additionally I've modified a little icons for Select and Place tool and Select and Rotate . In my opinion for 16x16 pix size move and rotate symbols were too small. If you wish to restore original icons I put them in folder Main Toolbar. Change name e.g. from selectAndPlace - Kopia (3).png to selectAndPlace.png. After restarting of 3ds max you will see new icon.
Best regards
Hello @all,
Max got a new Feature Request board this week and it has the ability to vote on any issue you like without the previous vote limit. Some of the ideas were moved over, but not all of them did so I wanted to re-add it. The new board has few ideas on it currently, so this is a good time to get this back up there and vote on it. I have the bullet points below, and the link to the new idea station is here. Does anyone want to post this up there?
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
@Alfred.DeFlaminis, @all
Done. Link:
I find it annoying that we'd lose the heritage of what was there before. There were things that I wanted to see added, and were slowly collecting votes. Damned if I can remember what they were now.
Kris.
I can empathize, which is why I wanted to be on top of getting this mentioned and back up there. Thank you for doing that and I've voted on it.
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
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