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UVW Editing

mihai_yungnsad
Explorer Explorer
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Message 1 of 3

UVW Editing

mihai_yungnsad
Explorer
Explorer

Hello, I edited the UVW map of a mesh, in 3ds max looks perfectly fine but when I export it the texture is completely distorted, maybe I'm doing something wrong? can someone help? 

This is what it looks like in 3ds Max ( how it should be )

Screenshot_1.png

And this is how it looks at export. 

Screenshot_2.png

Any ideas on how I can fix this ?

  

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Replies (2)
Message 2 of 3

RobH2
Advisor
Advisor

I have several questions. 

 

1. What version of Max?

2. Can you show a screenshot of your UVs?

3. What format are you exporting?

4. What program are you importing into. 

5. If you export as FBX from Max and then in a new file, import that same FBX back into Max, how does it look?


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 3

mihai_yungnsad
Explorer
Explorer
Accepted solution
hello, i fixed the problem, my texture size was not a power of 2 so thats
why it was distorted ( the size was 997x512 ) so i had to make it 1024x512

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