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Hello, I edited the UVW map of a mesh, in 3ds max looks perfectly fine but when I export it the texture is completely distorted, maybe I'm doing something wrong? can someone help?
This is what it looks like in 3ds Max ( how it should be )
And this is how it looks at export.
Any ideas on how I can fix this ?
Solved! Go to Solution.
I have several questions.
1. What version of Max?
2. Can you show a screenshot of your UVs?
3. What format are you exporting?
4. What program are you importing into.
5. If you export as FBX from Max and then in a new file, import that same FBX back into Max, how does it look?
Rob Holmes
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