If you look at the attached images, I'm getting these weird render issues with purchased FBX models. I used to get this when I worked in MODO, and I would fix it by deleting the embedded property "FBX Normals". I assume this is the same embedded FBX Normals issue in MAX, but I don't know how to fix it there. Any advice?
Solved! Go to Solution.
Solved by heynewt. Go to Solution.
Hi @heynewt,
Thanks for sharing your issue with us.
Apologies if I misunderstood.
We look forward to hearing from you.
Regards,
Thanks for the reply. Good suggestion. There were derfinitely flipped polys. I fixed those (tedious), and that seems to have fixed the OpenGL "black" polys. But there are still weird render issues.
I exported and brought the model into Modo, where I'm more comfortable analyzing. It's a mess. Co-planar polys, duplicate vertices, just everything wrong with it. Bottom line is, I bought a cheap, crappy model, I think. Lesson learned.
Thanks for the poly flip advice though!
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