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Hi @luke.penry
There is a handy free script called "Object Detacher" in the collection of Soulburn scripts here:
http://www.neilblevins.com/art_assets/scripts/soulburnscripts_for_3dsmax.htm
The whole collection of scripts is very useful and I use many of them regularly in my work.
However, only supported through Max 2022.
Thank you, yes I had found this, but like you say as it's been discontinued, its time is limited.
Seriously we need a simple function to be brought into 3ds to do this. As the software is evolving with plugins like Tyflow and vairous other scatter and particle systems, the need to seperate objects is needed more than ever.
Hi,
Just adding my suggestions that I use:
https://www.scriptspot.com/3ds-max/scripts/strtools (The sAttach routine, in the Modifier section)
https://www.scriptspot.com/3ds-max/scripts/detach-by-material-id (For when you want to detach by material ID)
Both work pretty well, depending on the type of seperations you want to perform.
Regards,
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760
@luke.penry wrote:This appears to explode every face into its own object rather than the elements
In that case I wouldn't suggest you that solution.
I have read and understood your question, please read my answer, it is not long.
Here is a script that detaches by element or Mat ID and is compatible with Max 2023 and earlier versions:
http://www.scriptspot.com/3ds-max/scripts/detachplus
Has a few other nice features.
Awesome script! Thank you very much!
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@domo.spaji wrote:Edit Mesh...
Explode - To Objects
Set angle to max (180)
This actually works, no script needed. Just make sure your settings match this and you'll get exploded sub-objects, not faces.