Hello, I'd need some help cropping/cutting complex meshed 2d objects.
I create a 2d plane and devide it to 100x100 sections. How can I extract a star from it preserving the meshed squares of the plane?
In Illustrator I'd create a compound path from the 100x100 (10.000 squares) and extract it. Then I'd create a star position it in front of the plane, select both and hit "crop" in the pathfinder.
What I actually need is to "subdevide" 2d shapes but if I apply the subdevide modifier It applies a triangle mesh and what i need is squares...
Normally I'd attach the star to it, and manually delete the outside segment by segment but I'm talking real complex shapes...
Please see the screenshot. On the right is the end result star I'd like to acchieve...
Solved! Go to Solution.
Solved by Steve_Curley. Go to Solution.
Yessss! Thank you man! This is exactly what I needed!
By the way, I found a wrokoround in the meantime by extracting to spline from the meshed plane, applying a bevel, collapsing it and converting it to a poly. Then I applyied a bevel to the star also, converted to poly and used the ProCutter to cut the star with the plane auto extracting the mesh. Then in the front view switched to poly mode, selected all the upper ends of the star (from the bevel) and hit delete...
This process was eating up my processor but the wy you describe it made it done in a split second!
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