Baking DIFFUSE Map with render to Texture

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Baking DIFFUSE Map with render to Texture

Anonymous
Not applicable

Hey guys,

                  I am trying to bake a diffuse map onto this simple object, everything is set up, I am baking from high to low poly, low poly UVs are all set up and projection modifier is applied etc.

                  I know how to bake normal maps, AO maps etc but for some reason when I go to bake a Diffuse map only the sides that face the camera are showing in the final image and sides facing away are black.

                  I have attached the normal map to show that is baking as intended, and then also the diffuse map with the problem I am describing.

                  Anyone know what I am doing wrong?

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Anonymous
Not applicable
Accepted solution

Hey Guys,

                  After about 2 hours of trying before I posted I took the Complete Material off the object and assigned just the diffuse via the Standard (Legacy) Node in material editor, and then baked it and it worked. I still need to learn how to bake with Arnold so if anyone has any links to a useful guide to baking using Arnold that would be appreciated. Marked as solution to this problem.

 

Mark

carlos25lb
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Man, You dont know how much you helped me, I have been for 4 hous just trying random stuff, LOVE U!