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@Alfred.DeFlaminis, @faline.custodio.da.silva
I've been recreating an old render i did a few years back, but with Arnold and all the new stuff i've learned along the way.
The thing is, whenever i do Arnold renders that are lit with Arnold lights instead of the IBL (environment) i'm fighting with the settings for reducing the noise. (most often specular noise)
For this render i had everything set up and the active shade preview render looked fine.
When i set it to production render at full size it suddenly had lots of specks/fireflies/noise in the glass.
Those didn't show up when i rendered the scene with IBL also active.
Actually, just look at the images... was going to use this in a Friday pictures, but problem solving comes first.
This one is lit with skydome (no volume) and the spotlight (with volume) and the option for IBL (scene environment) active.
This is lit by the skydome (no volume) and the spotlight (with volume) with the option for IBL (scene environment) deactivated.
The atmospheric volume in there is why i don't want to use the IBL contribution to the light.
But i'm unsure if the specks are an effect of the volumetrics or truly noise that i can still remove.
In the active shade's AOV's i had the most problems with noise in the indirect specular.
I realize this could be as simple as increasing the volume samples, but with an hour and a half of render time for the full size... i'm not in a position to try a lot of things fast.
The lower resolution Active shade preview doesn't show enough detail in this case.
So i could really use some suggestions on how to tackle this properly.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Solved! Go to Solution.
