hello,
I am new to 3ds max 2018. There is no NVIDIA mental ray so I tried to use Arnold. plz help. I get this when i do it. my scene is attached.
SYSTEM: Material Editor renderer is changed to Arnold. Previous messages are cleared.
This material is not supported: Metal Plate - Perforated 1 #1 (Autodesk Generic). An approximation will be used.
This material is not supported: Metal Plate - Perforated 1 (Autodesk Generic). An approximation will be used.
This material is not supported: 01 - Default (Standard). An approximation will be used.
This material is not supported: 02 - Default (Standard). An approximation will be used.
my laptop specs are :
intel i7 '
GeForce gtx 460m
DX runtime version:11
thanks.
Solved! Go to Solution.
Solved by -niels-. Go to Solution.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Hello,
I'm using 3ds Max 2018. I'm going thorugh some of the autodesk tutorials, "3ds Max 2018 - MAXtoA Plugin - VR Camera - Part 4/4" at the moment. I also get the error message that "This material is not supported: 01 - Default (Standard). An approximation will be used"
I've used the scene converter.
I've checked the "Legacy 3ds Max Map support" in the System tab in Render Setup.
I also just updated to the newest version of Arnold.
Help!?! :S
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
The "legacy map support", as the name implies, is just for the maps. The only materials supported are the physical material, multi/sub-material, blend and double sided.
was reading through these threads so I thought I would jump in.
I have a question for you. I took a mental ray scene in Arnold and converted it. I see my materials in the scene but they don't not render my materials. thoughts?
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