Possibly jumping the gun, yes, but like I said, I am hoping there is more info coming than what's currently available , that this isn't it, and defiantly more features for my already over priced annual payments...
My problem, and a I know from discussions with my past retailer, a lot of ADSK customers problems, is price for what we get... Over 30% price increase in 2017, and increases every year since, and more on the way! I paid nearly 1K last year to continue my Max and Mud subscriptions which was under £600 inc tax for both, 3 years ago. I know this is to get maintenance subscribers in line with desktop pricing eventually, but in IMHO it should be the other way around, desktop and maintenance prices dropping to what maintenance prices were back in 2015, to reflect the development pace we get now, and the small amount of actual USEFUL new features we get each year.
I'd ask anyone here to honestly deep down answer if they are happy with these unjustified price hikes the last 3 years on maintenance, and that they can happily say they think these price hikes are justified, and that they still think maintenance offers value for money for what they get out of it each year?
I think the honest answer is that most customers on maintenance are holding onto their subscription to keep hold of their perpetual licence, and compatibility with the latest hardware, knowing that if they eventually stop subscription, they will face compatibility problems with new hardware and future O/S's, and that if they have to stop subscription in desktop rental, no licence, cant work. New features have now become gimmicks the last few years, I think since the 2016 release, with very little real world use / value.
We are being held ransom by our perpetual licences, and fast paced technology changes that we need to keep up with, and ADSK know this so can dictate whatever prices they like, but that doesn't make it fair to the customer. They also know that we don't want to have to relearn a completely new software suit by switching to one of their competitors after so many years of learning and perfecting out skills in 3ds max, and if we were all to migrate over to a competitor, ADSK would just buy it up anyway, and we'd be stuck with them again.... I still cant understand why ADSK haven't been hit with countless anti trust lawsuits over their past conduct over this!
Most customers that follow the development of 3ds max, have known for a few years now that features and fixes now come in several update packs throughout the year, so if you put that all into one package for the year, maybe that would look more impressive on a what's new list, but even if you put the yearly development side by side to a realease, say 5 years ago, and it turns out to be the same(or a little less) it doesn't justify these extortionate price hikes, same development same price, not same development twice the price. That's just bad business. This running two business models excuse made 2 years to justify the price hikes, is a terrible excuse! Most of the purchasing and updating system is exactly the same, only under another name, and mostly automated. This is all about making more money by forcing customers into desktop rental, and if they don't comply, hike up the prices until they are the same anyway.
Its exciting times as far as CPU and GPU development go, but for a lot of us, we are already using dedicated renderer's like V-ray. Arnold is hopeful, and is the only interesting development I've seen the last few years with max updates, although it just replaces iray/mental ray, witch was already a good renderer, and I used iray a lot for production renders, but as I have vray next now, its not a lot of use to me... Speaking of Vray, chaos group have a small portfolio of products so are not over stretched development wise, and offer feature rich new updates every quarter that put annual 3ds max updates to shame. Its good that Autodesk dev teams now focus on the quality of their output , not just rushing to meet a deadline as that's bound to lead to mistakes ( max 2018!) , and I have no problem with the development teams, its how they have been managed that's the problem, and this all comes down to bad management over the years, buying up all the competition, then realising the development costs are too high so greatly downsizing dev teams and personel, resulting in overstretched deadlines and development teams, and buggy / unstable new releases(no dev at all in some cases) And who has to suffer for all these mistakes? We do, the customers by hiking up prices way beyond their worth, and if customers are already unhappy about the maintenance price hikes, there's no way they want to move over to desktop prices for the same software and services.
Hopefully I will be eating my words with the updates over the next year, but I feel this is unlikely, and that prices will not reflect the development we now get. IMHO it should never have changed from the £500 +- mark.
• 3ds Max 4.2 though to 2026 / MudBox 2020 / Fusion360
• Gigabyte Aorus Xtreme TRX40 Motherboard
• AMD Threadripper 3970X processors (32 core / 64 thread )
• ThermalTake custom cooling solution
• 128GB G.Skill DDR4 3600Mhz Quad Channel Memory
• 2x Nvidia Titan RTX 24GB GPU's +NVlink
• 2x Asus PG348Q 3440 x 1400 IPS Monitor’s
• Wacom Intuos Pro large graphics tablet
• 4TB Sumsung 990Pro NVMe (OS/App's)
• 2TB Seagate FireCuda 520 NVMe (Projects)
• 1TB Seagate FireCuda 520 NVMe (Media)
• 6TB Toshiba HDD (Storage)
• CORSAIR 1600W PSU
• Pioneer Blue-Ray Writer(External)
• Roccat Leadr Mouse
• Roccat Vulcan 121 Keyboard
• Lian Li D011 Dynamic XL case
• O/S Windows 11 Pro x64 24H2
• iLoud MTM MKII Monitors