Hi 3DS Max Forums!
I want to kick off a project showcase here on the 3DS Max forums! We have similar fun threads on other Autodesk forums like the Inventor Friday Pictures. This community is such a creative, inspiring space to be in, I wanted to see what y'all are up to in Max?!? Let's keep it simple the first time around, so here are some basic rules.
I'm going to kick things off with a little project I did during my first month of training here at Autodesk. Super excited to see everyone's projects!
Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
First image is an illustration of catering premises for their web site. Second - a poster made from the animations I did for TV commercials.
3ds max 2016, vray
Wow, there are so many new cool things to look at here!!! @hasen3d your car model is really coming along, super awesome, I'm excited to see how the final project turns out!!
@Anonymous I'm loving these outdoor renders, they feel like part of a larger scene. I envision an abandoned farmland down a dirt driveway a mile outside a small rural town...maybe they don't use the tractor any more and its overgrown with vines. Really great visual storytelling.
@Anonymous Your first renders really scratch a mental itch of organization and order. I love the layout and color palatte too, great work!
Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
My 3d model create in 3ds max and paint with Viewport Canvans.
I create this model for sell it on Turbosquid.
Heya @Anonymous,
What are you using to render on those scenes? I would love to pick your brain on the way you handle ground materials and grass. Are you using the hair & fur system in max?
Here is a render that I've been trying to get to look right using the hair & fur with Arnold.
I would love any tips anyone can pass along 😄
I hope everyone has an awesome weekend!!!
Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
Hello This is my last 3ds model create in 3ds max 2019, I use the New Shape booleans and the plugin Lazercut.
After I save for 3ds max 2016 and Render in Vray Next and Mental ray.
I sell the 3d model on Ts.
For Italian Customer I make and sell the Tutorial on Ts.
Best regards.
Marcello.
I love the clean presentation renders, it would be cool to see your lighting setup on this 😄
Thanks for sharing your work!
Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
Hello Hagen, for the lighting I use and hdri texture with color correction on the enviroment, you can saturate or desaturare the hdri and maneger with color correction the color blendig in the scene, if is present.
Best regards
Marcello.
The honey looks good, the shader is nice, but it looks like it the master voxel size needs to be smaller. The tearing at the end isn't how honey would normally respond to being poured like that.
Keep it up.
S.
@hagen.deloss Sorry for the stupid delay in this, life took a real sideways turn for a while.. then I had to travel and now just playing catch up with everything really.
I use Forest Pack Pro for my scattering. There are MULTIPLE splines in that ground layout and I use the chairs as 'collision' objects also to impact the way the grass is growing around them. There are a couple of different layers mixed in there for the grass then the weeds / flowers etc. The leaves on the ground leverage the spline that parts the grass down the actual path in the middle. The ground itself is a plane with an Arnold Properties modifier attached to it. Th displacement in the modifier is a heightmap and the ground itself is a Arnold standard surface with the base colour, specular roughness and normal piped into it. The normal is fed from the bitmap -> map output -> normal map -> normal slot.
You HAVE to make sure that you enable subdivisions in the displacement and use maybe 4 or 5 with Catmul as the type (depends on your desired effect).
Ground fog was a fkn nightmare to get correct!
Hope that helps.
@Anonymous wrote:The honey looks good, the shader is nice, but it looks like it the master voxel size needs to be smaller. The tearing at the end isn't how honey would normally respond to being poured like that.
Keep it up.
S.
Thanks for the suggestions Steve.
I work on it again.
Best.
Marcello.
@Anonymous
Happy you are back, I hope the sideways course corrected 😄
Dang, I can't argue with the results, the organic scattering grass and leaves you get from forestpack are wonderful.
I'm really looking forward to seeing more, I really like the rendering and texture color, it really sells the honey.
Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
Hello group,
This video shows how to export a complex animation of a flag to FBX.
regards
@hagen.deloss wrote:
I'm really looking forward to seeing more, I really like the rendering and texture color, it really sells the honey.
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Hello Hagen, at the end i create a new video for the Honey with more viscosity, and for italian customer I create and sell a new video tutorial in 3ds max 2019 for the fluid.
Best regards. Marcello.
I love that max gets more users than Maya 😄
I like max more than Maya and that makes me happy
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