It's called making a joke.
I know very well which renderer "replaced" MR.
Point is, it's not, and this is from a budget&productivity perspective, a good trade-off for anyone dependent on Max.
The biggest flaw being the necessity to obtain additional Arnold licences at around $600+ for each Node you use.
Now, this might not be a budgetary issue for medium to big studios, however, small studios and especially freelancers like me
can not really afford the $1000+ a year. And if your clients demand photorealism, which is almost standard nowadays, then you just can't compete
with bigger studios anymore and your clients go there instead. This whole Node-based pricing KILLS the VR & Digital Arts community in the long run.
It would be fairer to smaller studios or individual artists, IF the focus lied more on end user licenses / number of workstations manned.
In my case, i'm lucky i have pushed off investing in a new workstation and especially i would need one or two render nodes on top.
I can now wait and twiddle my thumbs as there isn't even clarification if and how the implementation will move forward over time, i.e.
are they serious to (and Solid Angle is owned by Autodesk) push through putting such a high price on network rendering while nobody can get around it any more, given all the realism requirements clients ask for.