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Hello!
As the headline states I'm having some issues with the foam in maxliquids (bifrost) not seeming to colide with my geometry.
I have allready taken some steps ro fix this since this was also the case to the liquid itself. So I am now at min 500 transport steps, max 5000 and min 12 time steps and max 20 with a master voxel size of 0,175 (or something).
The liquid is now coliding fine but some of the foam just does not seem to care and I'd really like to not turn up the timesteps anymore since the sim has allready gotten grulingly slow compared other engines out there.
Any advice on how to keep the foam in line or is my only hope to increase the time steps again?
Thanks!
Your post subject line has been edited by @hagen.deloss: Maxliquids foam not colliding
Solved! Go to Solution.
