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I've got a huge issue regarding a rig I'm doing and I need help.
I've added some new bones to a segment of the model, rigged them to the mesh and animated them in about six different animations. However, since I'm new at working with bones, I didn't realize scaling the bones down would cause the exported model to scale those bones back to their base coordinates, being 100 on the XYZ axes.
I need to figure out a way to scale these bones to a length that can encompass their current volume while still being at 100 on their scale coordinates. Does anyone know how to do this? I don't want to have to reanimate everything I just did.
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