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exporting point cache animation from 3dsmax into Unreal
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When I export a geometry using local point cache modifier in 3dsMax 2017 using FBX (using selection set) into Unreal, the point cache is lost and only the static mesh is imported.
I have tried to check what is going on by importing the FBX file back to 3dsMax but they ALWAYS crash. I have tried with many types of geometry, from simple cylinder to a character's dress...
The only point cached animation Unreal understands from 3dsMax seems to be Alembic, but that means we have to reassign all materials and textures as ABC does not embed them. I don't have time to do all the extra job really...
I also tried exporting in FBX 2014/2015 and also 2016/2017.
Any clues exporting FBX with point cache into Unreal effectivelly ?
Thanks.