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Hi all,
Is there any way to get a transformable root on reference nodes as well?
I'm currently working on a huge project, where it is essential to keep the amount and positioning of nodes within the tree as they have been on the input file. The scene is so huge though, that I can't work on it fluently, and it's consisting of just a couple thousand parts, that have been instanced all over. Thus, I've created a script that's splitting everything into smart references, and instances those where they are needed. It's working quite well, aside from the fact that the already existing reference nodes' transformations get messed up, as soon as I clone them and apply other transformations to said clone. Sadly I can't just put the reference in a transform group and clone that, because I can't alter the scene hierarchy.
So am I missing something? Is there a function to achieve this? Or is this just a case for a feature suggestion?
Thanks in advance.
Solved! Go to Solution.